In Peter Jackson's The Hobbit: The Battle of the Five Armies, it is stated that Sauron's final goal was to restore Angmar and gain dominance over the North of Middle-earth by conquering the Lonely Mountain due to its strategic position. Also, Carn Dûm and the embassies of the Dourhands, Uruks, and of Mordor, as well as the sorcerers embassies, are playable areas and dungeons in The Lord of the Rings Online.
#The hobbit battle for middle earth free#
Angmar's area is inexpensive when compared to Moria or Isengard, and VIP player or those who had an active subscription before free to play have access to everything. The majority of players however, cannot access Angmar due to free to play. These statues will cause any player who has not done the proper story quests to cower in fear and completely lose all morale. Map of Angmar, as seen in The Lord of the Rings Online However, all of these are past the Rammas Deluan where a line of death-dealing statues stand tall. There are several locations occupied by rangers and locals, sometimes even Elves. This was used as a primary zone for rest and shopping. In The Lord of the Rings Online, a large size of land is occupied by friendly tribes. The latter has a sizable amount of landmass to the south and east of Carn Dûm available for exploration and adventuring. Portrayal in adaptations The Lord of the Rings OnlineĪngmar's territory and history is fleshed out in The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king and The Lord of the Rings Online. EtymologyĪngmar is a mutation of Angbar, meaning 'Iron home' in Sindarin. His army defeated the forces of Angmar in the Battle of Fornost, and the Witch-king fled to Mordor, leaving the kingdom of Angmar to fall in TA 1975. Sometime later, Prince Eärnur - thirty-third and last King of Gondor - arrived to aid Arthedain, but he found he was too late.
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Subsequently, they took its capital Fornost, thereby defeating the last northern kingdom of the Dúnedain. However Angmar's assaults on the North Kingdom resumed during the Wainrider War and in TA 1974, Angmar gathered its forces and launched a final assault on Arthedain. The shadow of the North was contained for a time but Arthedain was now the sole remaining northern kingdom, locked in a long struggle with Angmar lasting over five hundred years.Īfter the Great Plague, which started from the east of Mordor in TA 1636, the last of Cardolan's people died, allowing Barrow-wights to be sent from Angmar into the downs.ĭuring the 19th century of the Third Age Angmar lost a war with King Araval of Arthedain, containing it for awhile. The armies of Angmar were repelled from Fornost and the North Downs, and forced to withdraw to Angmar. Help came from the Elves of the Grey Havens, Rivendell, and Lorien. Amon Sul was razed and burned and the Dúnedain were forced to flee westward. Then in TA 1409, Angmar annexed Rhudaur and attacked Cardolan and Rivendell, destroying all the settlements in the former except the Barrow-downs and Tharbad. The Witch-king of Angmar, the ruler of Angmar. However, with the help of Cardolan's armies, Arthedain maintained a strong line of defense at the foot of the Weather Hills. In TA 1356, the sub-realm Rhudaur was forced to invade Arthedain many were slaughtered including their king, Argeleb I. No assaults on the Dúnedain came until Argeleb I, the son of Malvegil, assumed the throne of Arthedain. Men became aware of the growing evil in the mountains, but Angmar was still preparing its power. The Witch-king arose in Angmar during the reign of Malvegil of Arthedain, at some time between TA 1272 and TA 1349.
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They fled southward, seeking the safety of their mines in the Weather Hills.
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It was not long before Durin's Folk felt the first assaults of Angmar. Long before the Witch-king came to Angmar, the dwarves had many flourishing mines in the region, and halls that were secure and prosperous.