![prince of persia the forgotten sands prince of persia the forgotten sands](https://media.pocketgamer.com/artwork/na-yoki/Prince_of_Persia_01.jpg)
I'm not gonna go all into any "Dagger of Time" talk, but this is not The Sands of Time story. Will the Dagger of Time - the time-reversal mechanic - return in The Forgotten Sands? Well, not each have their own game, but there will be differences. Each console has its own strengths and weaknesses, so they'll all have their own game. Will each version generally be the same game? Will there be differences? We're on PS3, Xbox 360, PC, Wii, PSP, and DS. What platforms is the new game being developed on? So I don't think we're gonna have any problem saying, "Oh, by the way, this is the Prince from Sands of Time." And that's all we're really focused on right now. This one is back in Sands of Time and it's a fan favorite - The Sands of Time universe. The Prince of Persia that came out in 2008 is totally its own universe.
![prince of persia the forgotten sands prince of persia the forgotten sands](https://www.digiseller.ru/preview/119777/p1_2667463_48dd6491.jpg)
I don't know exactly how they're gonna go about that. How are you going to communicate the difference between the two Prince of Persia universes, The Sand of Times and the reboot from 2008? Prince of Persia (2008) / Prince of Persia: The Sands of Time (2003) The game's been in development for a year and a half now, and it was decided that it would be part of The Sands of Time franchise fairly early in development - that it would be the same Prince, same universe. How long how has The Forgotten Sands been in development, and when was it decided it would be a continuation of The Sands of Time series? Michael McIntyre: I worked on the Prince of Persia from 2008, I worked on Prince of Persia: The Two Thrones and this one.
![prince of persia the forgotten sands prince of persia the forgotten sands](https://www.newgamenetwork.com/images/uploads/gallery/PoPForgottenSands/popfs_11.jpg)
Which Prince of Persia games have you worked on?
![prince of persia the forgotten sands prince of persia the forgotten sands](https://cdn.cloudflare.steamstatic.com/steam/apps/33320/ss_7843d1512aa9cc8ad1f262e9ea79b90f8a64df3e.1920x1080.jpg)
Prince of persia the forgotten sands full#
Forgotten Sands is also an opportunity for Ubisoft to finally justify the Prince's remarkable transformation from carefree hero to brooding, emo warrior.Ĭontinue reading for our full interview with Michael McIntyre - after the break - in which he reveals new (and rewinding revisited) elements in the game and the return of a familiar voice. The Forgotten Sands is a side story, based in the Sands of Time universe, bridging the seven-year gap between the original Sands of Time game and its sequel, Warrior Within.Ĭlearly, Ubisoft has positioned the next game to piggyback on the Bruckheimer blockbuster and ideally generate renewed sales for the brand (which under performed in its 2008 iteration).
Prince of persia the forgotten sands series#
As it is you'll occasionally feel like deliberately throwing him into a pit of spikes to shut him up, but it's a minor quibble.During a recent Ubisoft preview event, Michael McIntyre, director of level design for Prince of Persia: The Forgotten Sands, talked to Joystiq about the new sequel to the old trilogy, establishing its connection to the Sands of Time game series and the Bruckheimer film. The voice acting is good, and our only criticism is the Prince's occasional bon mots as he faces down danger with what we can only suppose is meant to be wry humour. The plot works well - rather than simply chucking enemies at you to dispatch, judicious use of short cut scenes spell out the whys and wherefores of the story. Indeed, it looks so realistic you'll soon stop wondering at how good the graphics are, and find yourself engrossed in the story, making it past one obstacle after another, until it's the small hours of the morning. The levels are immaculately designed and realised, helped by excellent lighting effects. Only the frequent physical impossibility of the latter and an aversion to cliché prevents us from describing it as parkour. You get from one point another by scampering up walls, swinging from conveniently-placed beams and bars, and by leaping from one wall to the other. Solomon’s foot soldiers are made from the desert sand, making them effectively limitless, and as the eponymous Prince, it's up to you to battle your way through, helped by some nifty sword moves, an other-worldly guide named Razia, and a waggish disregard for gravity and time.Īll the hallmarks of a great Prince of Persia game are here: vast halls filled with spikey traps and massive gears, dozens of skeletal enemies, and tricky platform sections that are gloriously true to Prince of Persia’s 2D heritage. The Forgotten Sands hinges around the unhappy release of an army of ghoulish demons that once belonged to King Solomon.